Founded in Europe, Pterosoft Studio is an independent game development team dedicated to pushing the boundaries of atmosphere, narrative, and fear. We are the minds behind Akolyta, a deeply unsettling first-person psychological horror experience made in Unreal Engine 5, and the architects of the Ptero-Engine, our proprietary framework engineered from the ground up to bring our future visions to life.
We believe that groundbreaking games should never come at the expense of the people who make them. Pterosoft operates as a 100% remote studio, collaborating with passionate developers, artists, and engineers from all over the world. By removing geographical borders, we are able to bring together diverse perspectives and top-tier talent to craft truly unique gaming experiences.
At our core, we prioritize a healthy, sustainable development culture. We deeply respect our team’s need for personal time, rest, and a strict work-life balance. We are out to prove that it is entirely possible to build highly ambitious, technically complex projects—like bespoke game engines and flagship horror titles—without ever sacrificing the well-being of the developers behind the screen.
At Pterosoft Studio, our work is split between crafting unforgettable narrative experiences and engineering the technology to empower other creators. Here is what we are currently developing:

Our flagship title, Akolyta, is a deeply immersive, first-person psychological horror game. Designed to get under your skin and challenge your perception of reality, it focuses on intense atmospheric tension and a gripping, dark narrative. To bring this terrifying vision to life with uncompromising visual fidelity, Akolyta is being developed entirely in Unreal Engine 5. By leveraging UE5’s next-generation lighting and rendering capabilities, we are crafting a highly realistic, unsettling world that pulls players directly into the nightmare.

While Akolyta harnesses the power of Unreal, we are also deeply passionate about building our own foundational technology: the Ptero-Engine. This proprietary framework is being engineered from the ground up, utilizing Dear ImGui to build highly efficient, custom-tailored developer tools and interfaces. We believe that great tools lead to great games, and our ultimate goal is to make the Ptero-Engine public. We want to give back to the indie game development community by providing creators with an accessible, robust framework to power their own projects.

Our free application, Clarity, is a powerful AI image upscaler built to restore detail across photographs, text, and game textures. Designed for fast, private processing directly on your Windows PC, it combines specialized AI models with familiar classic resizing methods. To deliver crisp results without cloud uploads or subscription fees, Clarity uses DirectML acceleration across compatible GPUs.

Our advanced Unreal Engine 5 plugin, VoxelGI, delivers fully dynamic, real-time global illumination without lightmaps, baking, or waiting. Designed to create responsive, naturally illuminated worlds, it combines diffuse color bleeding, ambient occlusion, rough specular lighting, and ray-traced reflections. To balance visual fidelity with performance, VoxelGI uses efficient sparse voxel storage, cone tracing, temporal accumulation, and configurable half-resolution rendering.

Our advanced Unreal Engine plugin, Dynamic Time of Day & Weather, creates physically based skies through one intuitive actor. Designed to deliver believable environmental transitions, it synchronizes the sun, moon, atmosphere, volumetric clouds, skylight, fog, and exposure. To bring every scene to life, real-world solar positioning combines with animated time, dynamic weather presets, and customizable night skies.

Our self-contained Unreal Engine asset, Interactive Water Volume, adds believable water with responsive ripples and physics-based buoyancy in seconds. Designed for pools, lakes, flooded interiors, and underground environments, it combines refraction, depth-based opacity, Fresnel reflections, and animated Gerstner waves. To simplify integration, one resizable Blueprint automatically supports floating physics objects while exposing complete visual and simulation controls.

Our stylized Unreal Engine shader, Stylized Comic Look, transforms complete scenes into bold, hand-inked graphic novels within seconds. Designed for effortless, project-wide stylization, it combines depth-aware outlines, posterized coloring, halftone shadows, paper grain, and a distinctive cinematic color grade. To keep integration fast and flexible, the effect arrives as a drag-and-drop Blueprint with fully adjustable, runtime-ready parameters.

Our production-ready Unreal Engine asset, the Master Material System, provides a flexible, optimized foundation for surfaces and decals. Designed to accelerate environment creation while keeping material graphs clean, it supports packed or separate textures, global tiling, displacement, and precise normal controls. To minimize rendering overhead, modular functions and static switches automatically remove unused shader features during compilation.

Our premium asset, the Cinematic Lighting Pack, is a deeply realistic, physically accurate environment enhancement tool. Designed to streamline your development and elevate your project’s visual fidelity, it focuses on seamless drag-and-drop workflows and distinct, professional-grade scenarios. To bring these stunning atmospheres to life with uncompromising technical precision, the package is structured entirely around dedicated lighting sublevels.

Our specialized utility, Light It Up, is a deeply interactive, real-world lighting reference tool. Designed to streamline your creative process and demystify complex illumination setups, it focuses on accurate exposure ranges and practical color grading presets. To deliver this critical data with uncompromising visual clarity, Light It Up is built as a high-fidelity, real-time 3D application. By leveraging comprehensive lookup tables for HDRI, sky, and sun values, we are providing a highly reliable, essential resource that empowers artists to perfect their scenes.
We are currently not looking for any new team members. Please come back later.
CEO, Creative Director, Environment and Lighting Artist, Programmer
Writer
Writer, Story Researcher
Music Composer
Proudly European ♥

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